Data underlying the CSE Research Project: Using the CHSH game quantum network application as a benchmarking tool

doi:10.4121/68ef97d7-8aeb-4fdc-92e3-a0947a53400c.v1
The doi above is for this specific version of this dataset, which is currently the latest. Newer versions may be published in the future. For a link that will always point to the latest version, please use
doi: 10.4121/68ef97d7-8aeb-4fdc-92e3-a0947a53400c
Datacite citation style:
Maliappis, Thomas (2023): Data underlying the CSE Research Project: Using the CHSH game quantum network application as a benchmarking tool. Version 1. 4TU.ResearchData. dataset. https://doi.org/10.4121/68ef97d7-8aeb-4fdc-92e3-a0947a53400c.v1
Other citation styles (APA, Harvard, MLA, Vancouver, Chicago, IEEE) available at Datacite
Dataset

This dataset was generated as part of the CSE Research Project course. The topic of this research was assessing whether the CHSH game quantum network application should be included in the first ever quantum network benchmark suite. Hence, the main research question was whether the CHSH game application is sensitive in determine errors in the total quantum network system. To answer this question multiple experiment were performed using the SquidASM software development kit to simulate different quantum networks. This dataset contains all the raw data obtain from these experiments meaning the input and output values of each CHSH game. Each experiments assumes a perfect quantum network apart from a single property that is used as the independent variable. Then, using three performance metrics defined in the attached paper three plots are created in the workbook file. For more details, the full paper of the study can be found in the data link section.

history
  • 2023-06-21 first online, published, posted
publisher
4TU.ResearchData
format
.xlsx
organizations
TU Delft, Faculty of Electrical Engineering, Mathematics and Computer Science

DATA

files (41)