Underlying datasets of paper Game elements enabling citizens’ engagement: an integrative literature review into elements, motivations, drivers and barriers
DOI: 10.4121/0e098400-604e-4908-8155-b51ebef71c97
Datacite citation style
Dataset
Time coverage
2011-2024Licence
CC BY 4.0The datasets contain the underlying Integrative Review data of an article titled "Game elements enabling citizens’ engagement: an integrative literature review into elements, motivations, drivers and barriers" accepted at the 26th Annual International Conference on Digital Government Research (DGO 2025). Specifically, they contain the list of papers collected from Scopus and Web of Science databases, published between 2011 and 2024, processed through several stages of inclusion and exclusion, for analyzing drivers, barriers, and game elements of gamification citizen engagement.
History
- 2025-04-04 first online, published, posted
Publisher
4TU.ResearchDataFormat
excel sheets and pdfFunding
- Indonesia Endowment Fund for Education (grant code 202308221741246) Indonesia Endowment Fund for Education
Organizations
TU Delft, Faculty of Technology, Policy and Management, Department of Engineering Systems and ServicesDATA
Files (6)
- 6,755 bytesMD5:
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README.txt - 127,940 bytesMD5:
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Appendix A - The Drivers of Gamification in the Literature.pdf - 128,137 bytesMD5:
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Appendix B - The Barriers of Gamification in the Literature.pdf - 131,360 bytesMD5:
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Appendix C - The Static Game Elements in the Literature.pdf - 132,447 bytesMD5:
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Appendix D - The Dynamic Game Elements in the Literature.pdf - 65,010 bytesMD5:
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supplemental material.xlsx -
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