Design for Positive Activities in Consumer Technology

Datacite citation style:
Wiese, Lisa; Pohlmeyer, Anna ; Hekkert, Paul (2024): Design for Positive Activities in Consumer Technology. Version 1. 4TU.ResearchData. collection. https://doi.org/10.4121/53ab0707-6c3b-4bec-a885-4a954b342ef4.v1
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Collection
choose version: version 2 - 2024-03-22 (latest)
version 1 - 2024-03-14

In this project, design students created design concepts that demonstrate how wellbeing interventions, such as positive activities, can be integrated into everyday consumer technology. An analysis of the design concepts revealed three strategies for integration: 1. addition, 2. enrichment, 3. transformation. In addition, the project identified a variety of design mechanisms that can be employed to integrate positive activities into consumer technology.

history
  • 2024-03-14 first online, published, posted
publisher
4TU.ResearchData
organizations
Delft University of Technology, Faculty of Industrial Design Engineering

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