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Player data Cue Kitchen game

dataset
posted on 25.02.2021, 07:22 by Harmen Aan het Rot, Rens KortmannRens Kortmann, Alexander Verbraeck, Gerdien De Vries
This dataset contains the measured outcome of the serious game Cue Kitchen, played in 2020. The data were measured through questionnaires and consist of player experience data and the effectiveness of the game. The data were gathered during an MSc thesis project by Harmen aan het Rot (MSc Complex Systems Engineering and Management, Delft University of Technology).

History

Publisher

4TU.ResearchData

Time coverage

2020

Geolocation

the Netherlands

Format

CSV

Organizations

TU Delft, Faculty of Technology, Policy and Management, Department of Multi-Actor Systems Stichting MaySways, Aerdenhout, The Netherlands