Title: Data from a study of the effect of robot pedagogical interaction style on children's learning in a scientific task.
This dataset contains data collected during a robot pedagogical interaction style experiment conducted at after school care and primary schools in the Netherlands and includes both perception and learning approach and effect measures obtained from children age 7-11, M/F.
The experiment is part of Rifca Rijgersberg-Peters's PhD Thesis project and the data is made public to act as supplementary data for publication of the article and PhD thesis. The dataset may also be used by other to use in their own work. 

** Contact Corresponding author **
R.M. Rijgersberg-Peters, r.m.rijgersberg@tudelft.nl

** Data description **
De dataset contains the following variables with description and datatype and/or values if applicable:
1. Participant - participant id (string)
2. Age - participant age at the time of the experiment (int)
3. Gender - participant gender (0=male, 1=female)
4. Location - the type of location where data was recorded (0=after school care, 1=primary school)
5. Location_name - Concrete name of location (not given to protect privacy, each number is a unique location)
6. Robot_condition - robot guidance present during activity (0=no, 1=yes)
7. Condition - robot pedagogical interaction style condition^ (0=no robot, 1=Expert, 2=explain+neutral NVB, 3=Facilitator, 4=evidence description+neutral NVB)
8. VB - robot verbal model^ (0=no robot, 1=explain, 2=evidence description)
9. NVB - robot non-verbal model^ (0=neutral, 1=direct, 2=friendly)
10. attention_condition - whether child participated before or after^ slight adjustment of the set-up (1=before, 2=after) 
11. Likeness - child’s subjective verbalisation of the activity~ (3-point skill, higher is more like)
12. Agreeness - child’s subjective verbalisation of the correctness of the robot observations and comments~ (0=no, 1=partially, 2=yes)
13. Understanding - child’s self-reported understanding of the instructions given by the robot (0=no, 1=partially, 2=yes)
14. Attention - researcher’s subjective observations of child’s attentiveness towards the robot (0=no, 1=yes)
15. Freechoice - whether the child played the full duration of 10 minutes or requested to stop before (0=played until end, 1=requested to stop)
16. Duration - duration of play in minutes (int)
17. num_tests - total number of trials^ (int)
18. num_CVS - total number of informative trials^ (int)
19. num_CVS_weight - number of informative weight trials^ (int)
20. num_CVS_lane - number of informative lane trials^ (int)
21. pre_GewichtItem - number of correct weight items during pre-test (int, max. 6)
22. pre_LaneItem - number of correct lane items during pre-test (int, max. 6)
23. post_GewichtItem - number of correct weight items during post-test (int, max. 6)
24. Post_LaneItem - number of correct lane items during post-test (int, max. 6)
25. improvement_weight - difference between pre- and post-test score for weight items (int)
26. improvement_lane - difference between pre- and post-test score for lane items (int)
27. Change - child’s verbalisation of suggestions to improve the instructions given by the robot (string)
28. DeBaaasSpelen - child’s perception of the robot being bossy (3-point likert scale, 0=no, 1= maybe/sometimes, 2=yes)
29. Zeurt - child’s perception of the robot nagging (3-point likert scale, 0=no, 1= maybe/sometimes, 2=yes) 
30. Onhandig - child’s perception of the robot being clumsy (3-point likert scale, 0=no, 1=maybe/sometimes, 2=yes)
31. Eenvriend - child’s perception of the robot being a friend (3-point likert scale, 0=no, 1= maybe/sometimes, 2=yes)
32. Populairr - child’s perception of the robot being popular (3-point likert scale, 0=no, 1= maybe/sometimes, 2=yes)
33. SamenSpelen - child’s perception of the robot wanting to play together (3-point likert scale, 0=no, 1= maybe/sometimes, 2=yes)
34. DoetWatIkwil - child’s perception of the robot being a follower (3-point likert scale, 0=no, 1= maybe/sometimes, 2=yes)
35. IsGraagAlleen - child’s perception of the robot being a loner (3-point likert scale, 0=no, 1= maybe/sometimes, 2=yes)
36. Boos - child’s perception of the robot being angry (3-point likert scale, 0=no, 1= maybe/sometimes, 2=yes)
37. Eerlijk - child’s perception of the robot being honest (3-point likert scale, 0=no, 1= maybe/sometimes, 2=yes)
38. MaaktRuzie - child’s perception of the robot being in a fight (3-point likert scale, 0=no, 1= maybe/sometimes, 2=yes)
39. WeetVeel - child’s perception of the robot being knowledgeable (3-point likert scale, 0=no, 1= maybe/sometimes, 2=yes)
40. Saai - child’s perception of the robot being boring (3-point likert scale, 0=no, 1= maybe/sometimes, 2=yes)
41. Aardig - child’s perception of the robot being nice (3-point likert scale, 0=no, 1= maybe/sometimes, 2=yes)
42. LuisterGoed - child’s perception of the robot being a good listener (3-point likert scale, 0=no, 1= maybe/sometimes, 2=yes)
43. VindtZichzelfGoed - child’s perception of the robot being confident (3-point likert scale, 0=no, 1= maybe/sometimes, 2=yes)
44. KanVeelVanHemLeren - child’s perception of the robot being educational (3-point likert scale, 0=no, 1= maybe/sometimes, 2=yes)
45. HeeftHulpNodig - child’s perception of the robot needing help (3-point likert scale, 0=no, 1= maybe/sometimes, 2=yes)
46. WilMijHelpen - child’s perception of the robot wanting to help (3-point likert scale, 0=no, 1= maybe/sometimes, 2=yes)
47. Dom - child’s perception of the robot being stupid (3-point likert scale, 0=no, 1= maybe/sometimes, 2=yes)
48. perc_dom - child’s perception of robot dominance$ (numeric)
49. perc_aff - child’s perception of robot affiliation$ (numeric)
50. perc_comp - child’s perception of robot competence$ (numeric)
51. perc_warmth - child’s perception of robot warmth$ (numeric)

remarks:
99 = missing data
^ See resource paper for more information
~ only available for participants in Robot_condition "1"
$ The perception scores (variables 48-51) are calculated as described in:
Peters, R., Broekens, J., & Neerincx, M. A. (2017, August). Robots educate in style: The effect of context and non-verbal behaviour on children's perceptions of warmth and competence. In 2017 26th IEEE international symposium on robot and human interactive communication (RO-MAN) (pp. 449-455). IEEE.

