TY - DATA T1 - Enabling Inter-Organizational Collaboration Through Platforms: The Role of Trust - The FreightBooking game (Trans-SONIC project) PY - 2025/02/27 AU - Anique Kuijpers AU - Alexander Verbraeck AU - Heide Lukosch AU - Els van Daalen UR - DO - 10.4121/f8fad6c0-86de-4e22-9214-0887e7314230.v1 KW - Simulation game KW - Trust KW - Platforms KW - Technology-mediated collaborations KW - Transport and logistics sector N2 -
The FreightBooking game was conducted as part of the Trans-SONIC project,
funded by The Dutch Research Council (NWO).
The FreightBooking game is played with 4 different groups and organized as such.
- Group A: Gaming experts
- Group B: Master student, MBA Students with expertise in logistics, and supply chain. Some have work experience in the field
- Group C: Master students with expertise in supply chain networks and serious games
- Group D: Master students with expertise in game design
For the study, two questionnaires were designed and analyzed (one pre-game questionnaire and one post-game questionnaire).
- Pre-game questionniare included items to measure participants' usage of platforms in daily-life, the risk they perceived and their work experience.
- Post-game questionnaire included items to meausre participants' game play (i.e., decisions during the game), game experience and disposition to trust.
The pre- and post-game questionnaires were combined with the gameplay data.
The gameplay data consists of:
- GamePlayData. This type of dataset is used to analyze the gameplay.
The dataset contains Per group the pre- and post-game questionnaire (PDF and .csv files), GamePlay data (fully anonymized, .csv files)
Additionally, zipfiles were created of the FreightBooking game:
- trustgame-admin-main.zip
- trustgame-main.zip
- trustgame-register-main.zip
- trustgame-scores-main.zip