TY - DATA
T1 - Enabling Inter-Organizational Collaboration Through Platforms: The Role of Trust - The FreightBooking game (Trans-SONIC project)
PY - 2025/02/27
AU - Anique Kuijpers
AU - Alexander Verbraeck
AU - Heide Lukosch
AU - Els van Daalen
UR - 
DO - 10.4121/f8fad6c0-86de-4e22-9214-0887e7314230.v1
KW - Simulation game
KW - Trust
KW - Platforms
KW - Technology-mediated collaborations
KW - Transport and logistics sector
N2 - <p>The FreightBooking game was conducted as part of the Trans-SONIC project,</p><p>funded by The Dutch Research Council (NWO).&nbsp;</p><p><br></p><p>The FreightBooking game is played with 4 different groups and organized as such.</p><p>- Group A: Gaming experts</p><p>- Group B: Master student, MBA Students with expertise in logistics, and supply chain. Some have work experience in the field</p><p>- Group C: Master students with expertise in supply chain networks and serious games</p><p>- Group D: Master students with expertise in game design</p><p><br></p><p>For the study, two questionnaires were designed and analyzed (one pre-game questionnaire and one post-game questionnaire).</p><p>- Pre-game questionniare included items to measure participants' usage of platforms in daily-life, the risk they perceived and their work experience.</p><p>- Post-game questionnaire included items to meausre participants' game play (i.e., decisions during the game), game experience and disposition to trust.</p><p>The pre- and post-game questionnaires were combined with the gameplay data.&nbsp;</p><p><br></p><p>The gameplay data consists of:</p><p>- GamePlayData. This type of dataset is used to analyze the gameplay.</p><p><br></p><p>The dataset contains Per group the pre- and post-game questionnaire (PDF and .csv files), GamePlay data (fully anonymized, .csv files)</p><p><br></p><p>Additionally, zipfiles were created of the FreightBooking game:</p><p>- trustgame-admin-main.zip</p><p>- trustgame-main.zip</p><p>- trustgame-register-main.zip</p><p>- trustgame-scores-main.zip</p><p><br></p>
ER -