TY - DATA T1 - Data to produce the results of the publication: “Reducing the Soleus Stretch Reflex with Conditioning: Exploring Game- and Impedance-based Biofeedback” PY - 2021/09/10 AU - Ronald van 't Veld UR - https://data.4tu.nl/articles/dataset/Data_to_produce_the_results_of_the_publication_Reducing_the_Soleus_Stretch_Reflex_with_Conditioning_Exploring_Game-_and_Impedance-based_Biofeedback_/16587095/1 DO - 10.4121/16587095.v1 KW - Operant Conditioning KW - Plasticity KW - Electromyography (EMG) KW - Gamification KW - System identification N2 - The work presents the exploration of the feasibility of two forms of biofeedback to obtain a within-session reduction of the Soleus stretch reflex with conditioning. First, we explored the feasibility of gamification and second, the feasibility of combined game- and impedance-based biofeedback.
In short, we showed feasibility of EMG-, game-based biofeedback within the operant conditioning paradigm, which calls for further research on gamification of conditioning paradigms to obtain improved participant motivation and engagement, while achieving long-term conditioning effects. Contrarily, the use of impedance-, game-based biofeedback did not result in a feasible conditioning paradigm, thus the time-intensiveness and slow learning curve of the conditioning paradigm remain an open challenge. ER -