TY - DATA T1 - Data and code underlying the arXiv submission: Linear-Quadratic Dynamic Games as Receding-Horizon Variational Inequalities PY - 2024/12/06 AU - Emilio Benenati AU - Sergio Grammatico UR - DO - 10.4121/ea21437d-6fb7-4b37-b640-e7cb53a56a45.v1 KW - dynamic games KW - game theory KW - Generalized Nash Equilibrium KW - GNE KW - receding horizon KW - simulation KW - vehicle platooning KW - power control N2 -
This data contains simulation results for the automatic power generation control of a 4-zone system, and for a vehicle platooning application., controlled using a receding-horizon approach based on the open-loop Nash equilibrium (ol-NE) and the closed-loop Nash equilibrium (cl-NE) computation
Automatic power generation test
The N=4 agents perform a receding-horizon control action based on the computation of a cl-NE for the underlying dynamic game. The test is performed over N_tests=100 randomized initial conditions, and the proposed methodology (with a terminal cost) is compared to a "baseline method", namely, non-cooperative MPC method (without terminal cost). The simulation time T_sim is 100 time-steps. The relative 4_zones_power_system.mat file contains the following data:
Vehicle platooning test
The N=5 agents perform a receding-horizon control action based on the computation of an ol-NE for the underlying dynamic game. The test is performed over N_tests=1 randomized initial conditions. The simulation time T_sim is 200 time-steps. The relative vehicle_platooning.mat file contains the following data: