TY - DATA T1 - Data and code underlying the publication: Probabilistic Game-Theoretic Traffic Routing PY - 2024/12/06 AU - Emilio Benenati AU - Sergio Grammatico UR - DO - 10.4121/dbbfecf5-a6a3-4077-968e-11c3681f4a93.v1 KW - GNE KW - traffic KW - routing KW - simulation KW - Generalized Nash Equilibrium KW - game theory KW - receding horizon N2 -

This data contains simulation results for the routing of 8 fleets of vehicles using a game-theoretic Nash equilibrium (NE) strategy, both offline and with a receding-horizon approach. Each fleet is capable of autonomous decisions and is referred to as an agent.


The vehicles aim at minimizing their time to destination in a non-cooperative fashion. For each fleet of vehicle, the control input is the probability of routing a vehicle of the fleet through each road.


Receding-horizon test

The receding-horizon test is performed over N cases, where for each test the initial condition and final destination of each fleet of vehicles is randomly generated. For each test, we produce a control action for T={1,3,4,5,8} control horizon.


Data format for receding-horizon test:

The result of each test is stored in a file, resulting in N files for the receding-horizon test. The code is in Python and the data is in format .pkl which serializes the following data:


n is the test index. In this specific case, there is only one test per file indexed as 0

t is the control horizon being tested

I is the number of agents

n_x is the dimension of the decision variable of each agent

T_sim is the length in timesteps of the simulation

V is the number of vehicles in each fleet


Offline test

The offline test is performed over 100 tests, all stored in a single file. The code is in Python and the data is in format .pkl which serializes the following data:


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