TY - DATA T1 - Case study Free The Listening Mutant! - dataset PY - 2024/07/30 AU - Annebeth Erdbrink AU - Alexander Verbraeck AU - Rens Kortmann UR - DO - 10.4121/74941a2a-1b1c-44c5-92d2-25ab49317c86.v1 KW - sustainable society KW - persuasive games KW - active listening N2 - <p>The case study with the game <em>Free The Listening Mutant!</em> was conducted as part of the GAMPSISS project, funded by The Dutch Research Council (NWO). </p><p>For the study, two surveys were designed and analyzed (one pre-game and one post-game survey). The surveys included items to measure participants' perception of their listening skills and their listening attitude before and after playing the game. The post-game survey also measured participants' game experience and some other possible game effects. The survey results are used for the dissertation <em>Game Design for a Sustainable Society</em> (Delft University of Technology).</p><p>The dataset contains:</p><ul><li>Survey items of the two surveys as they have been entered into Qualtrics (TM) [PDF]</li><li>Raw answers to the survey items, pre-and post-game measurements (fully anonymized) [CSV]</li><li>readme.text with this content</li></ul> ER -