cff-version: 1.2.0
abstract: "<p>The case study with the game <em>Free The Listening Mutant!</em> was conducted as part of the GAMPSISS project, funded by The Dutch Research Council (NWO). </p><p>For the study, two surveys were designed and analyzed (one pre-game and one post-game survey). The surveys included items to measure participants' perception of their listening skills and their listening attitude before and after playing the game. The post-game survey also measured participants' game experience and some other possible game effects. The survey results are used for the dissertation <em>Game Design for a Sustainable Society</em> (Delft University of Technology).</p><p>The dataset contains:</p><ul><li>Survey items of the two surveys as they have been entered into Qualtrics (TM) [PDF]</li><li>Raw answers to the survey items, pre-and post-game measurements (fully anonymized) [CSV]</li><li>readme.text with this content</li></ul>"
authors:
  - family-names: Erdbrink
    given-names: Annebeth
    orcid: "https://orcid.org/0000-0002-0929-9032"
  - family-names: Verbraeck
    given-names: Alexander
    orcid: "https://orcid.org/0000-0002-1572-0997"
  - family-names: Kortmann
    given-names: Rens
    orcid: "https://orcid.org/0000-0002-7088-4222"
title: "Case study Free The Listening Mutant! - dataset"
keywords:
version: 1
identifiers:
  - type: doi
    value: 10.4121/74941a2a-1b1c-44c5-92d2-25ab49317c86.v1
license: CC0
date-released: 2024-07-30