Data underlying the publication: Gaming the Unknown: Learning to differentiate and respond to uncertainty through a serious game
DOI: 10.4121/fac2f69c-850e-4836-a76e-b38d65ebda17
Datacite citation style
Dataset
Licence CC BY 4.0
Interoperability
Survey and discussion data extracted in an experimental setting, using pre, post and in-game surveys to find changes in attitude on uncertainty and infer learning effects. The experimental setting involved 55 students playing a serious game based on the NL2120 vision in which they take the role of civil servant, and are challenged to create ex-post pathways. The goal is to learn about uncertainty. Contains in addition to the multiple-choice, scale based ratings and open answers, a post-game discussion script. Additionally, on the quantitative data (multiple-choice and scale based ratings), we used statistical tests to find significance. Together they support the results and conclusions for the paper: Gaming the Unknown: Learning to differentiate and respond to uncertainty through a serious game.
History
- 2025-11-03 first online, published, posted
Publisher
4TU.ResearchDataFormat
ExcelFunding
- CASTOR: CAtchment Strategies TOwards Resilience (grant code NWA.1292.19.362.) [more info...] Netherlands organisation for scientific research
Organizations
Earth Systems and Global Change, Department of Environmental Sciences, Wageningen University & ResearchDATA - under embargo
The files in this dataset are under embargo until 2026-02-01.
Reason
The article is still unpublished, data will be made available upon acceptance.





